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Projekte: 186
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[Repo is Currently just a Fork of BanjoRecomp] PC Port of Perfect Dark made using N64: Recompiled (Windows/Linux/Mac)
A from-scratch reimplementation of the Borland C++ 4.52 toolchain in Rust: compiler, linker, librarian, resource compiler and project runner for Win32 and Win64
Play Pokémon Snap natively on Windows, Linux, and Steam Deck via static recompilation using your own N64 cartridge dump.
Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA, FR, DE, JP <- In progress
The decompiler engine behind HexCore. It uses MLIR and LLVM IR (via Remill) for binary analysis, calling convention recovery, stack reconstruction, and clean, structured pseudo-C generation (with a focus on Win64 and Linux Kernel Pwning).
Super Mario 64 at 60 fps on a real N64 (4 MB) and the MiSTer, built from the SM64 decompilation
A helper program for Archipelago to map Glover N64 logic
SoulCalibur 1 Arcade and Dreamcast tools for import and export of various model data packages
Work-in-progress model importer for Soul Calibur 1 Dreamcast
N64 Game-Engine and Editor using libdragon & tiny3d
Improved Paper Mario (N64) engine for your next romhack
A PC Port of Paper Mario for N64, this fork is only for preservation use.
Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.