Reverse-engineering / source restoration of Ruinarch (Unity Mono): all code types decompiled to a buildable, behavior-verified C# tree.
Progreso comunicado
RuinarchRE — Status — 7/7 listed items checked; items are equally weighted
Busca proyectos públicos de descompilación e ingeniería inversa por categoría, plataforma, enfoque y necesidades de colaboración.
Completado significa que todos los porcentajes publicados son del 100 % o que el proyecto está marcado explícitamente como completo. Cada medida conserva su alcance original; la coincidencia del código por sí sola no describe todas las partes del proyecto.
Los proyectos se ordenan por el último número de estrellas registrado. Las estrellas indican interés, no progreso. Los recuentos no disponibles se muestran como desconocidos.
Reverse-engineering / source restoration of Ruinarch (Unity Mono): all code types decompiled to a buildable, behavior-verified C# tree.
Progreso comunicado
RuinarchRE — Status — 7/7 listed items checked; items are equally weighted
Work-in-progress native source port of Legend of Mana for modern platforms, built from the matching decompilation.
Progreso comunicado
lom-native — Roadmap — 0/11 listed items checked; items are equally weighted
Reverse-engineered Komiku+ APK: Smali patches for educational testing
Progreso comunicado
Komiku+ Reverse Engineering Notes — 🧪 Testing Checklist — 0/4 listed items checked; items are equally weighted
An attempt to decompile Persona 2: Innocent Sin for the PSX
Progreso comunicado
The Sims: Bustin' Out GameCube decompilation
Progreso comunicado
Active, incomplete MVC2 NAOMI decompilation. Whole-section byte-exact C verified with bundled Hitachi tools; SDK objects and unverified research tracked separately.
Progreso comunicado
Marvel vs. Capcom 2 — NAOMI — Progress — Matched reviewed code; 851,692 / 1,791,688
Decompilation and reverse-engineering research project for Gran Turismo 5 Prologue
Progreso comunicado
Roadmap — Phase 0 — Foundation — 8/9 listed items checked; items are equally weighted
A work-in-progress decompilation of **Dragon Ball Z: Legends** (SLPS-00355) for the Sony PlayStation.
Progreso comunicado
Latex reimplementation af Aarhus Universitet's GDPR dokumenter
Progreso comunicado
latex-gdpr-template — Roadmap — 3/4 listed items checked; items are equally weighted
Turns machine-generated decompiled if/switch spaghetti code into something a human can read.
Progreso comunicado
Human-Readable Decompilation — Roadmap — 4/5 listed items checked; items are equally weighted
Open Source reimplementation of Darklands, a 1992 Microprose RPG
Progreso comunicado
OpenDarklands (open-source reimplementation) — Roadmap — 43/49 listed items checked; items are equally weighted
Wii News Channel Decompiled + PC Port
Progreso comunicado
wii-news-channel — STATUS — News Channel game code (0x80006FC0–0x80051D4C, ~307 KB)
wii-news-channel — STATUS — HOME Menu, manual viewer, NW4R, RVL SDK (0x80051D4C–0x80179F64, ~1.21 MB)
Work-in-progress decompilation and source reconstruction of Dragon Ball Z: Buu's Fury for Game Boy Advance.
Progreso comunicado
Dragon Ball Z: Buu's Fury Decompilation — Progress — Semantically reconstructed functions
Dragon Ball Z: Buu's Fury Decompilation — Progress — Reconstructed executable bytes
Decompiler written in rust inspired by snowman (2026 09 WIP)
Progreso comunicado
Fireman — Features & Plans — 19/27 listed items checked; items are equally weighted
Decompilation effort for the BeHero console
Progreso comunicado