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Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.

Projects: 459

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Completed means every reported percentage is 100%, or the project is explicitly marked complete. Each measurement keeps its original scope; code matching alone does not describe every part of a project.

How projects are ranked

Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.

storytold/photocraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Photoshop in pure Rust

Target software or hardware
Adobe Photoshop
Work type
Reimplementation and compatibility

Reported progress

Feature breadth≈76%

PhotoCraft parity against Photoshop 2026 27.11.0; publisher estimate, partly measured

Source

Ready for real work≈40%–50%

PhotoCraft readiness to replace Photoshop for professional work; weighted estimate (stated range 40–50%); publisher central estimate 45%.

Source

Details
boykopovar/anyps5
HOTGamesProject status: Unknown

Tool for automatic PS5 executables porting to Linux and Windows

Target software or hardware
PS5
Work type
Reverse engineering and documentation

Reported progress

System libraries84.87%

2,742 of 3,231 system-library functions known to AnyPS5; denominator grows as functions are declared, not all PS5 functions or game compatibility.

Source

Shaders100%

AnyPS5 shader recompiler support, as labelled by publisher badge

Source

storytold/filmcraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Premiere Pro built in pure Rust.

Target software or hardware
Adobe Premiere Pro
Work type
Reimplementation and compatibility

Reported progress

Feature breadth≈86%

Premiere Pro 2026 26.5.2; publisher estimate blending measured menu and effect coverage with estimated areas.

Source

Ready for real work≈51%–61%

Estimated readiness to replace Premiere Pro for an editor on real projects; weighted depth, correctness, compatibility, speed, stability and ecosystem.; publisher central estimate 56%.

Source

Details
zeldaret/mm
GamesProject status: Unknown

Recovers source for The Legend of Zelda: Majora's Mask through static and dynamic analysis of the Nintendo 64 game.

Original platform
Nintendo 64
Work type
Matching decompilation

Reported progress

Matching code100%

Nintendo 64 US 1.0; 4,756,896 of 4,756,896 code bytes.

Source

Identified assets≈44.71%

Nintendo 64 US 1.0; 18,054,404 of 40,382,048 asset bytes.

Source

storytold/lightcraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Lightroom in pure Rust.

Target software or hardware
Adobe Lightroom
Work type
Reimplementation and compatibility

Reported progress

Ready for real work≈56%–66%

Lightroom Classic 15.5 / Lightroom 9.6: Full target, ready for real work; publisher central estimate 61%.

Source

Mainstream practitioner≈44%–54%

Lightroom Classic 15.5 / Lightroom 9.6: Mainstream practitioner; publisher central estimate 49%.

Source

Details
plutoberth/sonyheadphonesclient
SoftwareProject status: Unknown

A {Windows, macOS, Linux} client recreating the functionality of the Sony Headphones app

Target software or hardware
Sony Headphones
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈60%

Archived Page — Features — 3/5 listed items checked; items are equally weighted

Source

storytold/printcraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Acrobat built in pure Rust

Target software or hardware
Adobe Acrobat
Work type
Reimplementation and compatibility

Reported progress

Feature breadth≈67%

Acrobat Pro feature checklist; tier-weighted publisher measure (headline); underlying unweighted tally includes partial features

Source

Readiness for real work≈45%–53%

Publisher estimate of replacing full Acrobat Pro for real work; publisher central estimate 49%.

Source

Details
storytold/vectorcraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Illustrator, built in pure Rust.

Target software or hardware
Adobe Illustrator
Work type
Reimplementation and compatibility

Reported progress

Feature breadth≈88%

Illustrator menu items, tools, effects and formats; publisher headline blended by area weights and measured in part

Source

Readiness for real work≈57%–67%

Publisher estimate for replacing full Illustrator in real work; publisher central estimate 62%.

Source

wszqkzqk/pvz-portable
GamesProject status: Unknown

A cross-platform reimplementation of Plants vs. Zombies by the community. Aiming to bring 100% authentic experience of GOTY edition.

Target software or hardware
Plants vs. Zombies
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈100%

PvZ-Portable — Features — 18/18 listed items checked; items are equally weighted

Source

gensokyoclub/th06
GamesProject status: Unknown

Decompilation of 東方紅魔郷 ~ the Embodiment of Scarlet Devil (1.02h)

Target software or hardware
東方紅魔郷
Work type
Matching decompilation

Reported progress

Implemented100%

TH06.EXE — Implemented

Source

Byte Accuracy98.03%

TH06.EXE — Byte Accuracy

Source

emproof-com/nyxstone
SoftwareProject status: Unknown

Nyxstone: assembly / disassembly library based on LLVM, implemented in C++ with Rust and Python bindings, maintained by emproof.com

Target software or hardware
Unknown
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈89%

Nyxstone — Roadmap — 8/9 listed items checked; items are equally weighted

Source

storytold/designcraft
HOTSoftwareProject status: Unknown

Target software or hardware
Unknown
Work type
Reimplementation and compatibility

Reported progress

Weighted breadth parity≈99%

Feature parity with InDesign — Weighted breadth parity (publisher estimate)

Source

derkalle4/python3-idotmatrix-client
GamesProject status: Unknown

reverse engineered python3 client to control all your 16x16 or 32x32 pixel displays (experimental)

Target software or hardware
16x16 or 32x32 pixel displays
Work type
Source reconstruction

Reported progress

Checklist completion≈33%

Roadmap — 3/9 listed items checked; items are equally weighted

Source

biscuitehh/marzipanplatter
SoftwareProject status: Unknown

UIKit + macOS

Target software or hardware
UIKit
Work type
Source reconstruction

Reported progress

Checklist completion≈0%

Marzipan Platter — TODO — 0/5 listed items checked; items are equally weighted

Source

arcanite24/pinyon-shift
GamesProject status: Unknown

A playable preview of Forza Horizon static recompilation

Target software or hardware
Forza Horizon
Work type
Source reconstruction

Reported progress

Checklist completion≈31%

Pinyon Shift — Roadmap — 8/26 listed items checked; items are equally weighted

Source