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Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.

Projects: 186

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How projects are ranked

Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.

spaztron64/rec98
GamesProject status: Unknown

The Touhou PC-98 Restoration Project

Target software or hardware
PC-98
Work type
Source reconstruction
Progress not reported
perfectrecomp/perfectrecomp
GamesProject status: Unknown

[Repo is Currently just a Fork of BanjoRecomp] PC Port of Perfect Dark made using N64: Recompiled (Windows/Linux/Mac)

Target software or hardware
Perfect Dark
Work type
Reimplementation and compatibility
Progress not reported
n64ret/ido-recomp
GamesProject status: Unknown

IDO Static Recompilation Resources

Target software or hardware
IDO
Work type
Source reconstruction
Progress not reported
0x4d44/mdbcc
SoftwareProject status: Unknown

A from-scratch reimplementation of the Borland C++ 4.52 toolchain in Rust: compiler, linker, librarian, resource compiler and project runner for Win32 and Win64

Target software or hardware
Borland C++ 4.52
Work type
Reimplementation and compatibility
Progress not reported
harshithmothilal/snap64recomp
GamesProject status: Unknown

Play Pokémon Snap natively on Windows, Linux, and Steam Deck via static recompilation using your own N64 cartridge dump.

Target software or hardware
Pokémon Snap
Work type
Source reconstruction
Progress not reported
hunkstalker/hybrid-heaven-recomp
GamesProject status: Unknown

Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA, FR, DE, JP <- In progress

Target software or hardware
Hybrid Heaven (N64)
Work type
Source reconstruction
Progress not reported
akashacorporation/hexcore-helix
SoftwareProject status: Unknown

The decompiler engine behind HexCore. It uses MLIR and LLVM IR (via Remill) for binary analysis, calling convention recovery, stack reconstruction, and clean, structured pseudo-C generation (with a focus on Win64 and Linux Kernel Pwning).

Target software or hardware
Unknown
Work type
Source reconstruction
Progress not reported
lulebo/sm64-lightning
GamesProject status: Unknown

Super Mario 64 at 60 fps on a real N64 (4 MB) and the MiSTer, built from the SM64 decompilation

Target software or hardware
Super Mario 64
Work type
Source reconstruction
Progress not reported
spaztron64/sc1_model_tools
GamesProject status: Unknown

SoulCalibur 1 Arcade and Dreamcast tools for import and export of various model data packages

Target software or hardware
SoulCalibur 1
Work type
Reverse engineering and documentation
Progress not reported
spaztron64/sc1_dc_model_importer
GamesProject status: Unknown

Work-in-progress model importer for Soul Calibur 1 Dreamcast

Target software or hardware
Unknown
Work type
Reverse engineering and documentation
Progress not reported
retrozelda/pyrite64
GamesProject status: Unknown

N64 Game-Engine and Editor using libdragon & tiny3d

Target software or hardware
Unknown
Work type
Source reconstruction
Progress not reported
devrubicate/papermario-dx
GamesProject status: Unknown

Improved Paper Mario (N64) engine for your next romhack

Target software or hardware
Paper Mario (N64)
Work type
Source reconstruction
Progress not reported
wikiblog0/paper-mario-recut-preservation
GamesProject status: Unknown

A PC Port of Paper Mario for N64, this fork is only for preservation use.

Target software or hardware
Unknown
Work type
Reimplementation and compatibility
Progress not reported
lukeaschenbrenner/meltytool
GamesProject status: Unknown

Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.

Target software or hardware
Unknown
Work type
Source reconstruction
Progress not reported