Eighties telco technology reverse engineering.
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Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.
Projects: 74
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Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.
A tool to help disassemble Wetrix for N64
The beginning of a Rogue Squadron decompilation project
Reconstructs the Nintendo 64 game's program as matching source, with work on naming and documenting the recovered engine and game structures.
A native PC port of GoldenEye 007 (N64) and a testbed for multi-agent AI porting a large decompiled C codebase.
Reported progress
Native Windows, Linux and macOS port of Pokémon Snap (N64) by static recompilation. Plays like the cartridge by default; every enhancement is opt-in. Bring your own dump; no game data is included.
Conker's Bad Fur Day running natively on PC: an N64 recompilation with a Classic mode true to the N64 and a Modern mode (widescreen, smooth frame rate, free camera).
GoldenEye 007 Plus — an enhanced fork of the GoldenEye 007 N64 decompilation, focused on optimization, expanded co-op/multiplayer, fixes, and quality-of-life features. Based on KholdFuzion/goldeneye_src.
Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM.
Decompilation of Conker's Bad Fur Day for Nintendo 64 (N64), with asset extraction tools, model-preview generation, and asset-format research.
Native PC port of WWF WrestleMania 2000 (N64) via static recompilation. No game assets included - bring your own ROM.
A tool to assist with N64 decompilation that runs m2c and decomp_permuter to try to automatically decompile functions