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Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.

Projects: 459

Page 29 of 31

Completed means every reported percentage is 100%, or the project is explicitly marked complete. Each measurement keeps its original scope; code matching alone does not describe every part of a project.

How projects are ranked

Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.

lkasser/virinditank-acunreal
GamesProject status: Unknown

Virindi Tank for AC:Unreal: a reimplementation of Virindi Tank (combat, buffing, looting, navigation, metas) as a plugin for Decal-ACUnreal.

Target software or hardware
Virindi Tank
Work type
Reimplementation and compatibility

Reported progress

Implemented (differs from VT on purpose)50%

Virindi Tank, Virindi tools and Decal: parity against the public documentation — 3. Virindi Tank — 3.3 Behaviour, by subsystem — Low vitals and the freeze;

Source

Implemented (differs from VT on purpose)50%

Virindi Tank, Virindi tools and Decal: parity against the public documentation — 3. Virindi Tank — 3.3 Behaviour, by subsystem — Low vitals and the freeze;

Source

kabaragoya-loves-you/photocraft
SoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Photoshop in pure Rust

Target software or hardware
Adobe Photoshop
Work type
Reimplementation and compatibility

Reported progress

Feature surface≈60%–70%

Roadmap — Honest parity assessment (2026-10-05) — Feature surface (publisher estimate)

Source

A professional could switch for daily work≈25%–35%

Roadmap — Honest parity assessment (2026-10-05) — A professional could switch for daily work (publisher estimate)

Source

kabaragoya-loves-you/filmcraft
SoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Premiere Pro built in pure Rust.

Target software or hardware
Adobe Premiere Pro
Work type
Reimplementation and compatibility

Reported progress

Feature checklist≈87%

Status — Feature checklist (publisher estimate)

Source

Ready for real work≈50%–60%

Status — Ready for real work (publisher estimate)

Source

hardymathieu/photocraft-forq
SoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Photoshop in pure Rust

Target software or hardware
Adobe Photoshop
Work type
Reimplementation and compatibility

Reported progress

Feature surface≈60%–70%

Roadmap — Honest parity assessment (2026-10-05) — Feature surface (publisher estimate)

Source

A professional could switch for daily work≈25%–35%

Roadmap — Honest parity assessment (2026-10-05) — A professional could switch for daily work (publisher estimate)

Source

mylittlequeercat/ft_printf
SoftwareProject status: Unknown

Printf reimplementation with bonus flags

Target software or hardware
printf
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈0%

🖨️ ftprintf — ✅ Evaluation Checklist — 0/10 listed items checked; items are equally weighted

Source

andusdev/minecraftpythonserver
GamesProject status: Unknown

My take on a Minecraft server reimplementation using Python

Target software or hardware
Minecraft
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈46%

Minecraft Server Implementation in Python — What works now: — 6/13 listed items checked; items are equally weighted

Source

gfaster/rvim
SoftwareProject status: Unknown

My reimplementation of Vi(m) in Rust

Target software or hardware
Vi(m)
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈9%

Rvim — Features Needed for usability — 1/11 listed items checked; items are equally weighted

Source

simoleolife/habbo-decompiled
GamesProject status: Unknown

Target software or hardware
habbo
Work type
Source reconstruction

Reported progress

Matched84%

habbo-decompiled — Results — habbo/roomevents (Wired)

Source

Matched81%

habbo-decompiled — Results — habbo/ui

Source

Details
xm0x/ruinarchre
GamesProject status: Unknown

Reverse-engineering / source restoration of Ruinarch (Unity Mono): all code types decompiled to a buildable, behavior-verified C# tree.

Target software or hardware
Ruinarch
Work type
Source reconstruction

Reported progress

Checklist completion≈100%

RuinarchRE — Status — 7/7 listed items checked; items are equally weighted

Source

celophi/lom-native
GamesProject status: Unknown

Work-in-progress native source port of Legend of Mana for modern platforms, built from the matching decompilation.

Target software or hardware
Legend of Mana
Work type
Source reconstruction

Reported progress

Checklist completion≈0%

lom-native — Roadmap — 0/11 listed items checked; items are equally weighted

Source

rizqiwidi/komiku
SoftwareProject status: Unknown

Reverse-engineered Komiku+ APK: Smali patches for educational testing

Target software or hardware
Komiku+ APK
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈0%

Komiku+ Reverse Engineering Notes — 🧪 Testing Checklist — 0/4 listed items checked; items are equally weighted

Source

kaikecarlos/philemon
GamesProject status: Unknown

An attempt to decompile Persona 2: Innocent Sin for the PSX

Target software or hardware
Persona 2: Innocent Sin for the PSX
Work type
Source reconstruction

Reported progress

Checklist completion≈0%

TODO — 0/7 listed items checked; items are equally weighted

Source

daftblazer/bustin-out-decomp
GamesProject status: Unknown

The Sims: Bustin' Out GameCube decompilation

Target software or hardware
The Sims: Bustin' Out
Work type
Source reconstruction

Reported progress

Code matched3.97%

Progress — Code matched

Source

Code matched9.89%

Progress — Game code (sims/); 577 / 3,289; ██░░░░░░░░░░░░░░░░░░

Source

Details
g-guthrie/mvc2-naomi-decomp
GamesProject status: Unknown

Active, incomplete MVC2 NAOMI decompilation. Whole-section byte-exact C verified with bundled Hitachi tools; SDK objects and unverified research tracked separately.

Target software or hardware
MVC2 NAOMI
Work type
Source reconstruction

Reported progress

Progress≈98.44%

Marvel vs. Capcom 2 — NAOMI — Progress — Map; 2,387,034 / 2,424,832

Source

Progress≈47.54%

Marvel vs. Capcom 2 — NAOMI — Progress — Matched reviewed code; 851,692 / 1,791,688

Source

Details
hanz0hatt0r1/gran-turismo-5-prologue-decompilation
GamesProject status: Unknown

Decompilation and reverse-engineering research project for Gran Turismo 5 Prologue

Target software or hardware
Gran Turismo 5 Prologue
Work type
Source reconstruction

Reported progress

Checklist completion≈89%

Roadmap — Phase 0 — Foundation — 8/9 listed items checked; items are equally weighted

Source