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Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.

Projects: 459

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Completed means every reported percentage is 100%, or the project is explicitly marked complete. Each measurement keeps its original scope; code matching alone does not describe every part of a project.

How projects are ranked

Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.

strazzere/golang_loader_assist
SoftwareProject status: Unknown

Making GO reversing easier in IDA Pro

Target software or hardware
Unknown
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈67%

golangloaderassist.py — TODO — 4/6 listed items checked; items are equally weighted

Source

bergerkyle/pokemon-mythic
GamesProject status: Unknown

Pokémon Romhack Base, based off pret's pokeemerald decompilation. See the wiki for more info.

Target software or hardware
Unknown
Work type
Source reconstruction

Reported progress

Checklist completion≈100%

Outfits System — Features — 4/4 listed items checked; items are equally weighted

Source

memorix101/sharpquake
GamesProject status: Unknown

SharpQuake is a GLQuake reimplementation in C# using the OpenTK library

Target software or hardware
Unknown
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈23%

SharpQuake — Roadmap — 7/30 listed items checked; items are equally weighted

Source

hansbonini/psx_tomba
GamesProject status: Unknown

This is a WIP decompilation project of the Tomba! game (known as Ore! Tomba in Japan and Tombi! in Europe) for the original PlayStation.

Target software or hardware
Unknown
Work type
Source reconstruction

Reported progress

Matched code18.22%

Tomba! PSX Decompilation — 📊 Decompilation Progress — Overall

Source

Matched functions29.31%

Tomba! PSX Decompilation — 📊 Decompilation Progress — Overall

Source

Details
zeldaret/tmc
GamesProject status: Unknown

Decompilation of The Legend of Zelda: The Minish Cap (USA/JP/EU)

Target software or hardware
The Legend of Zelda: The Minish Cap
Work type
Matching decompilation

Reported progress

Matching code100%

The Minish Cap; upstream total; 647,908 of 647,908 code bytes.

Source

Analyzed data≈1.713%

The Minish Cap; upstream total; 238,628 of 13,933,140 data bytes.

Source

herringway/ebsrc
GamesProject status: Unknown

Source code recreation for the game Earthbound

Target software or hardware
Earthbound
Work type
Source reconstruction

Reported progress

Checklist completion≈0%

ebsrc — TODO — 0/5 listed items checked; items are equally weighted

Source

srp-survarium/vostok
GamesProject status: Unknown

Decompilation of `vostok` engine based on `xray-2.0` source code

Target software or hardware
Unknown
Work type
Reverse engineering and documentation

Reported progress

Fuzzy91.8%

vostok — Match status — render; 351

Source

Fuzzy86.2%

vostok — Match status — game; 141

Source

Details
zeldaret/botw
GamesProject status: Unknown

Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)

Target software or hardware
The Legend of Zelda: Breath of the Wild
Work type
Reverse engineering and documentation

Reported progress

progress≈17.49%

progress

Source

functions≈30.4%

functions — badges/fn_progress.json

Source

yacalox-studios/cnk-decomp
GamesProject status: Unknown

Crash Nitro Kart -PS2 Edition- decompilation project

Target software or hardware
Crash Nitro Kart
Work type
Source reconstruction

Reported progress

Checklist completion≈100%

Crash Nitro Kart Decomp — Current Status — Assets — 7/7 listed items checked; items are equally weighted

Source