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Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.

Projects: 673

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Completed means every reported percentage is 100%, or the project is explicitly marked complete. Each measurement keeps its original scope; code matching alone does not describe every part of a project.

How projects are ranked

Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.

jacksongoode/shairplay-rust
Hardware and device researchProject status: Unknown

Pure Rust AirPlay server library (AP1 + AP2 audio, video)

Target software or hardware
AirPlay
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈0%

AirPlay 2 — Implementation Status & Research — Video — Working (iOS 18) — TODO — 0/4 listed items checked; items are equally weighted

Source

joneqdaniel/quakelive
GamesProject status: Unknown

A full source code reconstruction effort for QUAKE LIVE, based upon the QUAKE III: ARENA GPL source

Target software or hardware
QUAKE LIVE
Work type
Source reconstruction

Reported progress

Current strict engine-owned parity estimate≈100%

Engine Full Parity Audit And Closure Implementation Plan — Current Engine-Wide Conclusion — Current strict engine-owned parity estimate (publisher estimate)

Source

jyw666999/redyne
SoftwareProject status: Unknown

A native decompiler app for iOS!

Target software or hardware
Unknown
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈27%

ReDyne — 🗺️ Roadmap — 3/11 listed items checked; items are equally weighted

Source

nsmith/annepad
GamesProject status: Unknown

Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds.

Target software or hardware
Pokémon Stadium
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈50%

Release checklist — Source and legal — 3/6 listed items checked; items are equally weighted

Source

aciderix/automatic-reverse-engineering-toolkit
SoftwareProject status: Unknown

Target software or hardware
Unknown
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈86%

ARET — Roadmap technique vers la décompilation vérifiée — 3. Pilier 1 — IR SSA typé (la fondation) — 3.6 Jalons — 12/14 listed items checked; items are equally weighted

Source

stl3/recompone
GamesProject status: Unknown

Playstation 1 Static Recompiler

Target software or hardware
Unknown
Work type
Source reconstruction

Reported progress

Checklist completion≈0%

RecompOne — TODO — 0/2 listed items checked; items are equally weighted

Source

datmoshu/recompone
GamesProject status: Unknown

Playstation 1 Static Recompiler

Target software or hardware
Unknown
Work type
Source reconstruction

Reported progress

Checklist completion≈0%

RecompOne — TODO — 0/2 listed items checked; items are equally weighted

Source

vikzsharma/redyne
SoftwareProject status: Unknown

A native decompiler app for iOS!

Target software or hardware
iOS
Work type
Source reconstruction

Reported progress

Checklist completion≈81%

ReDyne — Roadmap — 22/27 listed items checked; items are equally weighted

Source

n8pjl/botw
GamesProject status: Unknown

Decompilation of The Legend of Zelda: Breath of the Wild (Switch 1.5.0)

Target software or hardware
The Legend of Zelda: Breath of the Wild
Work type
Source reconstruction

Reported progress

progress≈17.49%

progress

Source

functions≈30.4%

functions — badges/fn_progress.json

Source

echosudos/faster-objects-more-objects-pytorch
SoftwareProject status: Unknown

A reimplementation of Faster Objects More Objects (FOMO) in PyTorch.

Target software or hardware
Faster Objects More Objects (FOMO)
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈7%

Project Checklist — 2/27 listed items checked; items are equally weighted

Source

denneth9/wth
SoftwareProject status: Unknown

A reimplementation of BSDgames' wtf acronym decoder in C#

Target software or hardware
BSDgames' wtf acronym decoder
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈56%

wth — Todo — 5/9 listed items checked; items are equally weighted

Source

festice32570/nw-e405-recovery-tools
Firmware and BIOSProject status: Unknown

Experimental recovery and diagnostic tools for Sony NW-E405 firmware-update failures (work in progress)

Target software or hardware
Sony NW-E405
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈74%

NW-E405 Recovery Tools — Roadmap — 14/19 listed items checked; items are equally weighted

Source

pleft/supermarioland-supervision
GamesProject status: Unknown

Super Mario Land port to Watara SuperVision

Target software or hardware
Unknown
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈90%

Progress Log — Status board — 9/10 listed items checked; items are equally weighted

Source

antisali996-dot/5eplay-noads
SoftwareProject status: Unknown

TrollFools dylib that blocks 5EPlay brand splash ads via a single ObjC runtime hook. iOS RE study: SADSplashAdViewController handleBrandAd: -> closeController: lifecycle.

Target software or hardware
5EPlay
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈50%

🚫 NoBrandSplash — 🗺 Roadmap — 2/4 listed items checked; items are equally weighted

Source

eddinos2/aletheia
SoftwareProject status: Unknown

Clean-room Rust binary analysis: loaders, decompilation, patch diffing, patch preview, and MCP-driven reverse-engineering workflows.

Target software or hardware
Rust binary
Work type
Source reconstruction

Reported progress

Checklist completion≈100%

Aletheia Roadmap — Phase checklist (summary) — Phase 4 — Interface & scripting — in progress — 5/5 listed items checked; items are equally weighted

Source