native PC recompilation project for the classic N64 Animal Forest (Dōbutsu no Mori). Bring your own ROM.
Explore projects
Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.
Projects: 180
How projects are ranked
Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.
A completely clean and featureless decompilation/reconstruction of Plants vs. Zombies OG
A work-in-progress decompilation of Battletanx for the N64
Randomizer for the N64 game Pokémon Stadium.
A native PC port of BattleTanx, statically recompiled with N64Recomp
Modernized, natively compiled engine fork of the GoldenEye 007 N64 decompilation: the full game as a native Windows build with an OpenGL renderer. No ROM included; you supply your own dump.
Android Port!! work in progress port of n64decomp/perfect_dark to modern platforms
Basically, a level designer for the N64 title, Yoshi's Story.
React clickable USA map functional component. Reimplementation of react-usa-map in Typescript.
A simplified clone of Pokemon Stadium 1 for the N64. Choose your team, then battle.
[Repo is Currently just a Fork of BanjoRecomp] PC Port of Perfect Dark made using N64: Recompiled (Windows/Linux/Mac)
A from-scratch reimplementation of the Borland C++ 4.52 toolchain in Rust: compiler, linker, librarian, resource compiler and project runner for Win32 and Win64
Play Pokémon Snap natively on Windows, Linux, and Steam Deck via static recompilation using your own N64 cartridge dump.