Tool to statically recompile N64 games into native executables
Videogiochi
Esplora progetti di decompilazione, ricostruzione del codice e reimplementazione di videogiochi. Confronta piattaforme, progressi documentati e modi per contribuire.
Progetti: 90
Come vengono ordinati i progetti
I progetti sono ordinati per l’ultimo numero di stelle rilevato nel repository. Le stelle indicano interesse, non avanzamento. I valori mancanti restano sconosciuti.
Find the cause of late-stage MIPS decompilation mismatches with relocation-aware diffs, reproducible campaigns, compiler traces, and pass replay.
Documenting and preserving the Nintendo 64
High Resolution Texture Pack for the Nintendo 64 title Space Station Silicon Valley
A decompilation of Goldeneye 007 brought to you by a bunch of clever folks. (MIRROR of https://gitlab.com/kholdfuzion/goldeneye_src)
Project to finetune an LLM to Decompile assembly code from N64 ROM files into compilable C code.
Decompilation of the N64 Sound tools development ROM file https://www.nesworld.com/n64-soundtools.php
A decompilation of the n64dd file in Ocarina of Time
A new generation, open-source graphics plugin for N64 emulators.
Video plugin for Mupen64Plus v2.0, based on the Glide64 plugin from Mupen64Plus 1.5.
Reversed checksum algorithm for Rare games (Banjo Kazooie/Tooie, GoldenEye, Perfect Dark)
Static recompilation of Superman 64 (WIP).
Pilotwings 64 as a native PC game for Windows and Linux: widescreen, 144 Hz+, gamepads. Bring your own ROM, no emulator.
Android port of Mystical Ninja Starring Goemon via static recompilation, with RT64 Vulkan rendering. Bring your own ROM.
A decompilation of Mario Tennis for the Nintendo 64, released in 2000.