Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA, FR, DE, JP <- In progress
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The decompiler engine behind HexCore. It uses MLIR and LLVM IR (via Remill) for binary analysis, calling convention recovery, stack reconstruction, and clean, structured pseudo-C generation (with a focus on Win64 and Linux Kernel Pwning).
Super Mario 64 at 60 fps on a real N64 (4 MB) and the MiSTer, built from the SM64 decompilation
Aero Fighters Assault (USA) N64 recompilation workspace
Reimplementation of N64 SGI Audio Tools Sequence Bank Compiler (sbc)
OmniCode: Autonomous Reverse Engineering, MAME Emulation & Killer Instinct N64 Decompilation Studio
Well, this has had enough reimplementations...
A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
In-progress decompilation of mischief makers for the N64.
A decompilation of N64's The New Tetris.
A Zelda: Ocarina of Time decompilation repo based on zeldaret/oot that aims to provide a flexible, easy-to-use base for creating romhacks
A decompilation of The Legend of Zelda: Majora's Mask brought to you by a bunch of clever folks. This is an old repo, active development has moved to https://github.com/zeldaret/mm
A matching decompilation of libultra by a couple of clever folks.
WIP Decompilation of the only anime game on N64
in-progress decompilation of Gauntlet Legends for the N64