Modernized, natively compiled engine fork of the GoldenEye 007 N64 decompilation: the full game as a native Windows build with an OpenGL renderer. No ROM included; you supply your own dump.
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[Repo is Currently just a Fork of BanjoRecomp] PC Port of Perfect Dark made using N64: Recompiled (Windows/Linux/Mac)
A from-scratch reimplementation of the Borland C++ 4.52 toolchain in Rust: compiler, linker, librarian, resource compiler and project runner for Win32 and Win64
Play Pokémon Snap natively on Windows, Linux, and Steam Deck via static recompilation using your own N64 cartridge dump.
Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA, FR, DE, JP <- In progress
The decompiler engine behind HexCore. It uses MLIR and LLVM IR (via Remill) for binary analysis, calling convention recovery, stack reconstruction, and clean, structured pseudo-C generation (with a focus on Win64 and Linux Kernel Pwning).
Super Mario 64 at 60 fps on a real N64 (4 MB) and the MiSTer, built from the SM64 decompilation
Reimplementation of N64 SGI Audio Tools Sequence Bank Compiler (sbc)
OmniCode: Autonomous Reverse Engineering, MAME Emulation & Killer Instinct N64 Decompilation Studio