A simplified clone of Pokemon Stadium 1 for the N64. Choose your team, then battle.
프로젝트 둘러보기
공개 디컴파일 및 리버스 엔지니어링 프로젝트를 분야, 플랫폼, 접근 방식, 필요한 기여에 따라 검색해 보세요.
프로젝트 188개
프로젝트 순위 산정 방식
마지막으로 확인한 저장소 스타 수를 기준으로 정렬합니다. 스타 수는 관심도를 나타내며 완성도를 뜻하지 않습니다. 확인하지 못한 수치는 알 수 없음으로 표시합니다.
[Repo is Currently just a Fork of BanjoRecomp] PC Port of Perfect Dark made using N64: Recompiled (Windows/Linux/Mac)
A from-scratch reimplementation of the Borland C++ 4.52 toolchain in Rust: compiler, linker, librarian, resource compiler and project runner for Win32 and Win64
Play Pokémon Snap natively on Windows, Linux, and Steam Deck via static recompilation using your own N64 cartridge dump.
Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA, FR, DE, JP <- In progress
The decompiler engine behind HexCore. It uses MLIR and LLVM IR (via Remill) for binary analysis, calling convention recovery, stack reconstruction, and clean, structured pseudo-C generation (with a focus on Win64 and Linux Kernel Pwning).
Super Mario 64 at 60 fps on a real N64 (4 MB) and the MiSTer, built from the SM64 decompilation
A helper program for Archipelago to map Glover N64 logic
SoulCalibur 1 Arcade and Dreamcast tools for import and export of various model data packages
Work-in-progress model importer for Soul Calibur 1 Dreamcast