Eighties telco technology reverse engineering.
프로젝트 둘러보기
공개 디컴파일 및 리버스 엔지니어링 프로젝트를 분야, 플랫폼, 접근 방식, 필요한 기여에 따라 검색해 보세요.
프로젝트 74개
프로젝트 순위 산정 방식
마지막으로 확인한 저장소 스타 수를 기준으로 정렬합니다. 스타 수는 관심도를 나타내며 완성도를 뜻하지 않습니다. 확인하지 못한 수치는 알 수 없음으로 표시합니다.
Reconstructs the Nintendo 64 game's program as matching source, with work on naming and documenting the recovered engine and game structures.
A native PC port of GoldenEye 007 (N64) and a testbed for multi-agent AI porting a large decompiled C codebase.
보고된 진척도
Native Windows, Linux and macOS port of Pokémon Snap (N64) by static recompilation. Plays like the cartridge by default; every enhancement is opt-in. Bring your own dump; no game data is included.
Conker's Bad Fur Day running natively on PC: an N64 recompilation with a Classic mode true to the N64 and a Modern mode (widescreen, smooth frame rate, free camera).
GoldenEye 007 Plus — an enhanced fork of the GoldenEye 007 N64 decompilation, focused on optimization, expanded co-op/multiplayer, fixes, and quality-of-life features. Based on KholdFuzion/goldeneye_src.
Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM.
Decompilation of Conker's Bad Fur Day for Nintendo 64 (N64), with asset extraction tools, model-preview generation, and asset-format research.
Native PC port of WWF WrestleMania 2000 (N64) via static recompilation. No game assets included - bring your own ROM.
A tool to assist with N64 decompilation that runs m2c and decomp_permuter to try to automatically decompile functions