Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA, FR, DE, JP <- In progress
프로젝트 둘러보기
공개 디컴파일 및 리버스 엔지니어링 프로젝트를 분야, 플랫폼, 접근 방식, 필요한 기여에 따라 검색해 보세요.
프로젝트 74개
프로젝트 순위 산정 방식
마지막으로 확인한 저장소 스타 수를 기준으로 정렬합니다. 스타 수는 관심도를 나타내며 완성도를 뜻하지 않습니다. 확인하지 못한 수치는 알 수 없음으로 표시합니다.
The decompiler engine behind HexCore. It uses MLIR and LLVM IR (via Remill) for binary analysis, calling convention recovery, stack reconstruction, and clean, structured pseudo-C generation (with a focus on Win64 and Linux Kernel Pwning).
Super Mario 64 at 60 fps on a real N64 (4 MB) and the MiSTer, built from the SM64 decompilation
Reimplementation of N64 SGI Audio Tools Sequence Bank Compiler (sbc)
OmniCode: Autonomous Reverse Engineering, MAME Emulation & Killer Instinct N64 Decompilation Studio
A Super Mario 64 decompilation repo based on CrashOveride95/ultrasm64 that aims to provide a flexible, easy-to-use base for creating romhacks.
A Zelda: Ocarina of Time decompilation repo based on zeldaret/oot that aims to provide a flexible, easy-to-use base for creating romhacks
A decompilation of The Legend of Zelda: Majora's Mask brought to you by a bunch of clever folks. This is an old repo, active development has moved to https://github.com/zeldaret/mm
A matching decompilation of libultra by a couple of clever folks.