Games

Explore game decompilation, source reconstruction and reimplementation projects. Compare target platforms, sourced progress and ways to contribute.

Projects: 194

Page 7 of 13

Completed means every reported percentage is 100%, or the project is explicitly marked complete. Each measurement keeps its original scope; code matching alone does not describe every part of a project.

How projects are ranked

Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.

xita-project/xita
GamesProject status: Unknown

Closed. Xita: static recompilation of original Xbox games (x86 to C) with an Xbox kernel, D3D8 and DirectSound runtime for the PS Vita. Its Halo work continues in github.com/BirchWoodGod/halo-ce-vita.

Target software or hardware
original Xbox games
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈92%

Xita Roadmap — Current state (2026-09-05) — 11/12 listed items checked; items are equally weighted

Source

anileo/crystalcollider
GamesProject status: Unknown

A reverse engineered reimplementation of The Collider's server

Target software or hardware
The Collider
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈70%

CrystalCollider — Features — 7/10 listed items checked; items are equally weighted

Source

sushi-shi/gruntz-decomp
GamesProject status: Unknown

Matching decompilation of Gruntz (1999, Monolith / WAP32 engine)

Target software or hardware
Gruntz
Work type
Matching decompilation

Reported progress

Exact functions91.55%

gruntz — Match status — 4,052 / 4,426 functions exact (91.55%) · 97.50% fuzzy.

Source

Fuzzy96.9%

gruntz — Match status — Gruntz; 198

Source

Details
wacomalt/waverace64-recomp
GamesProject status: Unknown

Wave Race 64 PC Recompilation using N64Recomp

Target software or hardware
Wave Race 64
Work type
Source reconstruction

Reported progress

Checklist completion≈100%

WaveRace64-Recomp — Development Progress — Phase 1: Environment Setup & Toolchain (COMPLETE) — 8/8 listed items checked; items are equally weighted

Source

arkcyber/tox-rust
GamesProject status: Unknown

A complete Rust reimplementation of ToxCore

Target software or hardware
ToxCore
Work type
Source reconstruction

Reported progress

Checklist completion≈0%

Tox-Rust — 🗺️ Roadmap — 0/6 listed items checked; items are equally weighted

Source

dwgx/cegm
GamesProject status: Unknown

Live LLM-driven Cheat Engine layer with MCP HTTP and a local dashboard for single-player offline experiments

Target software or hardware
Cheat Engine
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈100%

Roadmap — Phase 0 — Foundation — 7/7 listed items checked; items are equally weighted

Source

xvillaneau/python-ungameboy
GamesProject status: Unknown

Un-GameBoy is an interactive tool to help with reverse-engineering games for the Nintendo Game Boy and Game Boy Color.

Target software or hardware
Nintendo Game Boy
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈0%

Un-GameBoy — Roadmap — 0/9 listed items checked; items are equally weighted

Source

jncrmx/overwatch-highlights
GamesProject status: Unknown

Reverse engineering of Overwatch highlight files

Target software or hardware
Overwatch
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈60%

Overwatch highlight reverse engineering — TODO — 3/5 listed items checked; items are equally weighted

Source

sushi-shi/hobbit-decomp
GamesProject status: Unknown

Evidence-backed C++ reconstruction of The Hobbit (2003), PC v1.3, with strict binary matching.

Target software or hardware
The Hobbit (2003)
Work type
Matching decompilation

Reported progress

Exact functions18.68%

hobbit-decomp — Match status — 1,616 / 8,652 functions exact (18.68%) · 9.25% fuzzy.

Source

Fuzzy98.2%

hobbit-decomp — Match status — xCore; 71

Source

Details
nemo22/mdk-godot
GamesProject status: Unknown

Port of MDK (Shiny Entertainment, 1997) to the Godot engine, based on reverse engineering - work in progress

Target software or hardware
MDK
Work type
Reimplementation and compatibility

Reported progress

!Progress≈88%

MDK in Godot — !Progress (publisher estimate)

Source

preca-hoshino/open-claude
GamesProject status: Unknown

Unofficial open-source reconstruction of @anthropic-ai/claude-code. Full source recovery from npm package, including native modules, internal packages, and feature flags.

Target software or hardware
Unknown
Work type
Source reconstruction

Reported progress

Checklist completion≈50%

claude-code-source — 路线图 (Roadmap) — v0:基础构建与稳定性提升 (当前阶段) — 3/6 listed items checked; items are equally weighted

Source

vyanhursky/defjamffny-recomp
GamesProject status: Unknown

Def Jam: Fight for NY recompiled for native Windows. Playable source release; build with your own Xbox game dump.

Target software or hardware
Unknown
Work type
Source reconstruction

Reported progress

Checklist completion≈100%

Gameplay testing and upstream upgrade roadmap — Ordered implementation To-Do — 1. Repeatable setup and useful combat assertions — 4/4 listed items checked; items are equally weighted

Source

hikarilucy/snowboardkids-recomp
GamesProject status: Unknown

Native PC recompilation of Snowboard Kids (N64), powered by N64Recomp and RT64.

Target software or hardware
Snowboard Kids (N64)
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈100%

Snowboard Kids Recompiled — Roadmap — Completed — 12/12 listed items checked; items are equally weighted

Source

Checklist completion≈42%

Roadmap — Finalization and public-release plan — First public playable release — required — 5/12 listed items checked; items are equally weighted

Source

tremwil/param_field_mapper
GamesProject status: Unknown

Generates typed paramdefs for AC6 by instrumenting the game

Target software or hardware
AC6
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈67%

Roadmap (may do, may not) — 2/3 listed items checked; items are equally weighted

Source

virinvictus/opends
GamesProject status: Unknown

Open community toolkit and bugfix patches for SSI's Dark Sun CRPGs: Shattered Lands (1993) and Wake of the Ravager (1994). Tools first, patches second.

Target software or hardware
Unknown
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈100%

OpenDS Roadmap — Phase 5.6 — Name the binary (EXE RE at scale) — 4/4 listed items checked; items are equally weighted

Source