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Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.

Projects: 499

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Completed means every reported percentage is 100%, or the project is explicitly marked complete. Each measurement keeps its original scope; code matching alone does not describe every part of a project.

How projects are ranked

Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.

storytold/photocraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Photoshop in pure Rust

Target software or hardware
Adobe Photoshop
Work type
Reimplementation and compatibility

Reported progress

Feature breadth≈76%

PhotoCraft parity against Photoshop 2026 27.11.0; publisher estimate, partly measured

Source

Ready for real work≈40%–50%

PhotoCraft readiness to replace Photoshop for professional work; weighted estimate (stated range 40–50%); publisher central estimate 45%.

Source

Details
boykopovar/anyps5
HOTGamesProject status: Unknown

Tool for automatic PS5 executables porting to Linux and Windows

Target software or hardware
PS5
Work type
Reverse engineering and documentation

Reported progress

System library functions≈86.47%

Functions declared in core/libs/prx; shared sources counted once. Does not measure every PS5 function or validate behavior.; 3005/3475 functions

Source

Shader instruction decoding100%

Decoder recognition of AMD RDNA 1 + RDNA 2 instructions. Does not measure SPIR-V translation, rendering correctness or game compatibility.; 1166/1166 instructions

Source

storytold/filmcraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Premiere Pro built in pure Rust.

Target software or hardware
Adobe Premiere Pro
Work type
Reimplementation and compatibility

Reported progress

Feature breadth≈86%

Premiere Pro 2026 26.5.2; publisher estimate blending measured menu and effect coverage with estimated areas.

Source

Ready for real work≈51%–61%

Estimated readiness to replace Premiere Pro for an editor on real projects; weighted depth, correctness, compatibility, speed, stability and ecosystem.; publisher central estimate 56%.

Source

Details
zeldaret/mm
GamesProject status: Unknown

Recovers source for The Legend of Zelda: Majora's Mask through static and dynamic analysis of the Nintendo 64 game.

Original platform
Nintendo 64
Work type
Matching decompilation

Reported progress

Matching code100%

Nintendo 64 US 1.0; 4,756,896 of 4,756,896 code bytes.

Source

Identified assets≈44.71%

Nintendo 64 US 1.0; 18,054,404 of 40,382,048 asset bytes.

Source

storytold/lightcraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Lightroom in pure Rust.

Target software or hardware
Adobe Lightroom
Work type
Reimplementation and compatibility

Reported progress

Ready for real work≈56%–66%

Lightroom Classic 15.5 / Lightroom 9.6: Full target, ready for real work; publisher central estimate 61%.

Source

Mainstream practitioner≈44%–54%

Lightroom Classic 15.5 / Lightroom 9.6: Mainstream practitioner; publisher central estimate 49%.

Source

Details
storytold/printcraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Acrobat built in pure Rust

Target software or hardware
Adobe Acrobat
Work type
Reimplementation and compatibility

Reported progress

Feature breadth≈67%

Acrobat Pro feature checklist; tier-weighted publisher measure (headline); underlying unweighted tally includes partial features

Source

Readiness for real work≈45%–53%

Publisher estimate of replacing full Acrobat Pro for real work; publisher central estimate 49%.

Source

Details
storytold/vectorcraft
HOTSoftwareProject status: Unknown

An open-source, clean-room reimplementation of Adobe Illustrator, built in pure Rust.

Target software or hardware
Adobe Illustrator
Work type
Reimplementation and compatibility

Reported progress

Feature breadth≈88%

Illustrator menu items, tools, effects and formats; publisher headline blended by area weights and measured in part

Source

Readiness for real work≈57%–67%

Publisher estimate for replacing full Illustrator in real work; publisher central estimate 62%.

Source

wszqkzqk/pvz-portable
GamesProject status: Unknown

A cross-platform reimplementation of Plants vs. Zombies by the community. Aiming to bring 100% authentic experience of GOTY edition.

Target software or hardware
Plants vs. Zombies
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈100%

PvZ-Portable — Features — 18/18 listed items checked; items are equally weighted

Source

gensokyoclub/th06
GamesProject status: Unknown

Decompilation of 東方紅魔郷 ~ the Embodiment of Scarlet Devil (1.02h)

Target software or hardware
東方紅魔郷
Work type
Matching decompilation

Reported progress

Implemented100%

TH06.EXE — Implemented

Source

Byte Accuracy98.03%

TH06.EXE — Byte Accuracy

Source

freefrank/lostodysseyrecomp
GamesProject status: Unknown

Experimental native PC port of Lost Odyssey using static recompilation. No game assets included.

Target software or hardware
Lost Odyssey
Work type
Reimplementation and compatibility

Reported progress

Checklist completion≈100%

Roadmap — Current delivery — 22/22 listed items checked; items are equally weighted

Source

Checklist completion≈63%

Roadmap — Published milestone: v0.4.2 — repairs and validation — 5/8 listed items checked; items are equally weighted

Source

999sian/melee-pc
GamesProject status: Unknown

Native PC port of Super Smash Bros. Melee (NTSC-U 1.02), built from doldecomp/melee on aurora. No game data; bring your own disc.

Target software or hardware
Super Smash Bros. Melee
Work type
Source reconstruction

Reported progress

Checklist completion≈0%

Melee-PC Development Roadmap — Development Milestones — Phase 4: Serverless Online Netcode (BitTorrent-Style P2P Matchmaking & Rollback) — 0/9 listed items checked; items are equally weighted

Source

emproof-com/nyxstone
SoftwareProject status: Unknown

Nyxstone: assembly / disassembly library based on LLVM, implemented in C++ with Rust and Python bindings, maintained by emproof.com

Target software or hardware
Unknown
Work type
Reverse engineering and documentation

Reported progress

Checklist completion≈89%

Nyxstone — Roadmap — 8/9 listed items checked; items are equally weighted

Source

storytold/designcraft
HOTSoftwareProject status: Unknown

Target software or hardware
Unknown
Work type
Reimplementation and compatibility

Reported progress

Weighted breadth parity≈99%

Feature parity with InDesign — Weighted breadth parity (publisher estimate)

Source

biscuitehh/marzipanplatter
SoftwareProject status: Unknown

UIKit + macOS

Target software or hardware
UIKit
Work type
Source reconstruction

Reported progress

Checklist completion≈0%

Marzipan Platter — TODO — 0/5 listed items checked; items are equally weighted

Source

angelod2022/jsxer
SoftwareProject status: Unknown

A fast and accurate JSXBIN decompiler.

Target software or hardware
JSXBIN
Work type
Source reconstruction

Reported progress

Checklist completion≈100%

Jsxer — Features — 5/5 listed items checked; items are equally weighted

Source