Tool to statically recompile N64 games into native executables
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106 projets
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Les projets sont classés selon le dernier nombre d’étoiles relevé sur leur dépôt. Les étoiles reflètent l’intérêt, pas l’avancement. Les valeurs manquantes restent inconnues.
Matching disassemblies of N64 IPL1, IPL2 and IPL3
Find the cause of late-stage MIPS decompilation mismatches with relocation-aware diffs, reproducible campaigns, compiler traces, and pass replay.
High Resolution Texture Pack for the Nintendo 64 title Space Station Silicon Valley
Reverse-engineered and documented version history of the official Nintendo 64 OS (libultra, microcode, headers, release notes), based on SDK discs and leaks. Includes timeline, metadata, and analysis tools..
A decompilation of Goldeneye 007 brought to you by a bunch of clever folks. (MIRROR of https://gitlab.com/kholdfuzion/goldeneye_src)
Project to finetune an LLM to Decompile assembly code from N64 ROM files into compilable C code.
Decompilation of the N64 Sound tools development ROM file https://www.nesworld.com/n64-soundtools.php
A decompilation of the n64dd file in Ocarina of Time
A new generation, open-source graphics plugin for N64 emulators.
Improved mupen64plus libretro core reimplementation
Video plugin for Mupen64Plus v2.0, based on the Glide64 plugin from Mupen64Plus 1.5.
Reversed checksum algorithm for Rare games (Banjo Kazooie/Tooie, GoldenEye, Perfect Dark)