An open-source, clean-room reimplementation of Adobe Photoshop in pure Rust
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An open-source, clean-room reimplementation of Adobe Photoshop in pure Rust
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An open-source, clean-room reimplementation of Adobe Photoshop in pure Rust
Progresso informado
An open-source, clean-room reimplementation of Adobe Premiere Pro built in pure Rust.
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An open-source, clean-room reimplementation of Adobe Photoshop in pure Rust
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Printf reimplementation with bonus flags
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🖨️ ftprintf — ✅ Evaluation Checklist — 0/10 listed items checked; items are equally weighted
My take on a Minecraft server reimplementation using Python
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Minecraft Server Implementation in Python — What works now: — 6/13 listed items checked; items are equally weighted
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Rvim — Features Needed for usability — 1/11 listed items checked; items are equally weighted
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Reverse-engineering / source restoration of Ruinarch (Unity Mono): all code types decompiled to a buildable, behavior-verified C# tree.
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RuinarchRE — Status — 7/7 listed items checked; items are equally weighted
Work-in-progress native source port of Legend of Mana for modern platforms, built from the matching decompilation.
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lom-native — Roadmap — 0/11 listed items checked; items are equally weighted
Reverse-engineered Komiku+ APK: Smali patches for educational testing
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Komiku+ Reverse Engineering Notes — 🧪 Testing Checklist — 0/4 listed items checked; items are equally weighted
An attempt to decompile Persona 2: Innocent Sin for the PSX
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The Sims: Bustin' Out GameCube decompilation
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Active, incomplete MVC2 NAOMI decompilation. Whole-section byte-exact C verified with bundled Hitachi tools; SDK objects and unverified research tracked separately.
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Marvel vs. Capcom 2 — NAOMI — Progress — Matched reviewed code; 851,692 / 1,791,688
Decompilation and reverse-engineering research project for Gran Turismo 5 Prologue
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Roadmap — Phase 0 — Foundation — 8/9 listed items checked; items are equally weighted