Tool to statically recompile N64 games into native executables
Jogos
Explore projetos de descompilação, reconstrução de código e reimplementação de jogos. Compare plataformas, progresso documentado e formas de contribuir.
90 projetos
Como os projetos são ordenados
Os projetos são ordenados pela última contagem de estrelas registrada. Estrelas indicam interesse, não progresso. Contagens indisponíveis permanecem desconhecidas.
Find the cause of late-stage MIPS decompilation mismatches with relocation-aware diffs, reproducible campaigns, compiler traces, and pass replay.
Documenting and preserving the Nintendo 64
High Resolution Texture Pack for the Nintendo 64 title Space Station Silicon Valley
A decompilation of Goldeneye 007 brought to you by a bunch of clever folks. (MIRROR of https://gitlab.com/kholdfuzion/goldeneye_src)
Project to finetune an LLM to Decompile assembly code from N64 ROM files into compilable C code.
Decompilation of the N64 Sound tools development ROM file https://www.nesworld.com/n64-soundtools.php
A decompilation of the n64dd file in Ocarina of Time
A new generation, open-source graphics plugin for N64 emulators.
Video plugin for Mupen64Plus v2.0, based on the Glide64 plugin from Mupen64Plus 1.5.
Reversed checksum algorithm for Rare games (Banjo Kazooie/Tooie, GoldenEye, Perfect Dark)
Static recompilation of Superman 64 (WIP).
Pilotwings 64 as a native PC game for Windows and Linux: widescreen, 144 Hz+, gamepads. Bring your own ROM, no emulator.
Android port of Mystical Ninja Starring Goemon via static recompilation, with RT64 Vulkan rendering. Bring your own ROM.
A decompilation of Mario Tennis for the Nintendo 64, released in 2000.