Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA, FR, DE, JP <- In progress
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The decompiler engine behind HexCore. It uses MLIR and LLVM IR (via Remill) for binary analysis, calling convention recovery, stack reconstruction, and clean, structured pseudo-C generation (with a focus on Win64 and Linux Kernel Pwning).
Super Mario 64 at 60 fps on a real N64 (4 MB) and the MiSTer, built from the SM64 decompilation
SoulCalibur 1 Arcade and Dreamcast tools for import and export of various model data packages
Work-in-progress model importer for Soul Calibur 1 Dreamcast
N64 Game-Engine and Editor using libdragon & tiny3d
Improved Paper Mario (N64) engine for your next romhack
A PC Port of Paper Mario for N64, this fork is only for preservation use.
Multitool for viewing/extracting assets from various N64/GCN/3DS/PC games en-masse.
work in progress port of n64decomp/perfect_dark to modern platforms
work in progress port of n64decomp/perfect_dark to modern platforms
work in progress port of n64decomp/perfect_dark to modern platforms with OpenGL ES
A decompilation of Perfect Dark for the N64
Static recompilation of Pokemon Snap (N64) for PC