Archived projects

Explore archived decompilation and reverse engineering projects. Their original repositories, descriptions and reported progress remain available.

Projects: 1242

Page 43 of 83
How projects are ranked

Projects are sorted by the latest recorded repository star count. Stars indicate interest, not completion. Missing counts remain unknown.

edjopato/bastion-siege-logic
GamesProject status: Archived

Reverse engineered logic of BastionSiege, a Telegram Game

Target software or hardware
Unknown
Work type
Reverse engineering and documentation
Progress not reported
quackster/habbo_origins_src
SoftwareProject status: Archived

Decompiled source files of Habbo Origins. THIS IS THE LAUNCH DAY FILES AND IS OUTDATED.

Target software or hardware
Unknown
Work type
Source reconstruction
Progress not reported
cosmicdan-minecraft/nocubes
GamesProject status: Archived

NOT BEING DEVELOPED. FOR PUBLIC REFERENCE ONLY. Reverse-engineered code of NoCubes mod originally created by Click_Me.

Target software or hardware
NoCubes mod
Work type
Source reconstruction
Progress not reported
open-toontown/libtoontown-pets
SoftwareProject status: Archived

Reverse-engineered libtoontown pets modules.

Target software or hardware
Unknown
Work type
Reverse engineering and documentation
Progress not reported
rosssmyth/spectrum.py
SoftwareProject status: Archived

An attempt to reverse-engineer and make an API wrapper for Robert Space Industries' Spectrum chat

Target software or hardware
Unknown
Work type
Reverse engineering and documentation
Progress not reported
open-toontown/libotp-movement
SoftwareProject status: Archived

Reverse-engineered libotp movement modules.

Target software or hardware
Unknown
Work type
Reverse engineering and documentation
Progress not reported
bwrsandman/reconstruct
GamesProject status: Archived

Qt 5 tool to help reverse engineer binary file formats, such as game files.

Target software or hardware
Unknown
Work type
Reverse engineering and documentation
Progress not reported
zeroeh/privateserver
GamesProject status: Archived

A "Private Server" for a flash game called Realm of the Mad God. Written in C#. Client is ActionScript when decompiled. This source is heavily modified from an MMOE v2 source.

Target software or hardware
Realm of the Mad God
Work type
Reverse engineering and documentation
Progress not reported
sc2kfix/sc2json
GamesProject status: Archived

Experimental converter for SimCity 2000 saves to SC2X format

Target software or hardware
Unknown
Work type
Source reconstruction
Progress not reported
tf-hellsing/kindle-firmware-checker
Firmware and BIOSProject status: Archived

A Python script to check for the existence of Kindle firmware files on Amazon's download servers based on device model and version range.

Target software or hardware
Kindle
Work type
Reverse engineering and documentation
Progress not reported
ekey/tdu2.big.tool
GamesProject status: Archived

Tool for extract BIG archives from game Test Drive Unlimited 2

Target software or hardware
Unknown
Work type
Source reconstruction
Progress not reported
timoschwarzbach/tiksu-golf
GamesProject status: Archived

A super fun reinterpretation of Mario Golf for the nintendo64 and our project for the Computer Graphics course at UT

Target software or hardware
Unknown
Work type
Source reconstruction
Progress not reported
sewer56/toner
GamesProject status: Archived

[Deprecated] TONER is a custom made dynamic memory allocator for Sonic Heroes which allows you to bypass default file size limits for your ONE Archive files.

Target software or hardware
Unknown
Work type
Source reconstruction
Progress not reported
sewer56/heroes-cri-filetable-hook
GamesProject status: Archived

[Deprecated] Hooks the basic CRIWare/CRI Middleware filetable/filesystem solution. Fixes Sonic Heroes' initial load times after a cold boot and allows for larger than original media files when using file redirection.

Target software or hardware
Unknown
Work type
Source reconstruction
Progress not reported