Documents and implements access to Outlook's PFF and OFF storage formats, including PST and OST files, through a library and inspection tools.
Progress not reported
Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.
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Documents and implements access to Outlook's PFF and OFF storage formats, including PST and OST files, through a library and inspection tools.
Progress not reported
Recreates early Westwood real-time strategy games through a shared engine supporting projects such as Red Alert, Tiberian Dawn, and Dune 2000.
Progress not reported
Reimplements RollerCoaster Tycoon 2's engine for continued play, platform compatibility, and improvements to the original park simulation.
Progress not reported
Carries the reconstructed Diablo engine onto modern systems, with Hellfire support, bug fixes, and optional usability improvements.
Progress not reported
Reconstructs Pokémon Emerald for the Game Boy Advance, providing a source-based view of the original game's behavior and data structures.
Progress not reported
Reconstructs the US version of Super Smash Bros. Melee as matching source for GameCube research and engine documentation.
Progress not reported
Recovers source for The Legend of Zelda: Majora's Mask through static and dynamic analysis of the Nintendo 64 game.
Reported progress
Reconstructs The Legend of Zelda: Ocarina of Time, using matching builds to study the game's engine and supported regional versions.
Reported progress
GameCube Europe/PAL Master Quest Debug (gc-eu-mq-dbg); 3,843,392 of 3,843,392 code bytes matched.
Reconstructs the Nintendo 64 game's program as matching source, with work on naming and documenting the recovered engine and game structures.
Progress not reported