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Search public decompilation and reverse engineering projects by category, platform, approach and contribution needs.

Projects: 24

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libyal/libpff
SoftwareProject status: Unknown

Documents and implements access to Outlook's PFF and OFF storage formats, including PST and OST files, through a library and inspection tools.

Original platform
Windows
Work type
Reverse engineering and documentationReimplementation and compatibility

Progress not reported

openra/openra
GamesProject status: Unknown

Recreates early Westwood real-time strategy games through a shared engine supporting projects such as Red Alert, Tiberian Dawn, and Dune 2000.

Original platform
DOSWindows
Work type
Reimplementation and compatibility

Progress not reported

openrct2/openrct2
GamesProject status: Unknown

Reimplements RollerCoaster Tycoon 2's engine for continued play, platform compatibility, and improvements to the original park simulation.

Original platform
Windows
Work type
Reimplementation and compatibility

Progress not reported

diasurgical/devilutionx
GamesProject status: Unknown

Carries the reconstructed Diablo engine onto modern systems, with Hellfire support, bug fixes, and optional usability improvements.

Original platform
Windows
Work type
Source reconstructionReimplementation and compatibility

Progress not reported

pret/pokeemerald
GamesProject status: Unknown

Reconstructs Pokémon Emerald for the Game Boy Advance, providing a source-based view of the original game's behavior and data structures.

Original platform
Game Boy Advance
Work type
Matching decompilation

Progress not reported

doldecomp/melee
GamesProject status: Unknown

Reconstructs the US version of Super Smash Bros. Melee as matching source for GameCube research and engine documentation.

Original platform
Nintendo GameCube
Work type
Matching decompilation

Progress not reported

zeldaret/mm
GamesProject status: Unknown

Recovers source for The Legend of Zelda: Majora's Mask through static and dynamic analysis of the Nintendo 64 game.

Original platform
Nintendo 64
Work type
Matching decompilation

Reported progress

Matching code100%

Nintendo 64 US 1.0; upstream total matching-code metric.

Source

Identified assets44.71%

Nintendo 64 US 1.0; upstream total asset-identification metric.

Source

zeldaret/oot
GamesProject status: Unknown

Reconstructs The Legend of Zelda: Ocarina of Time, using matching builds to study the game's engine and supported regional versions.

Original platform
Nintendo 64Nintendo GameCube
Work type
Matching decompilation

Reported progress

Matching code100%

GameCube Europe/PAL Master Quest Debug (gc-eu-mq-dbg); 3,843,392 of 3,843,392 code bytes matched.

Source

n64decomp/sm64
GamesProject status: Unknown

Reconstructs the Nintendo 64 game's program as matching source, with work on naming and documenting the recovered engine and game structures.

Original platform
Nintendo 64
Work type
Matching decompilation

Progress not reported