Two-Worlds-VDF-In-Export-Tool
Project status: UnknownModding tools for Two Worlds 1 (2007). Convert 3D models between TW1's proprietary VDF format and standard OBJ. Export game models for editing in Blender/3ds Max/Maya, or import custom models into the game. Includes full reverse-engineered VDF/NTF format documentation. Python 3.8+, no dependencies.
- Target software or hardware
- Work type
- Primary public repository
- github.com/medievaldev/two-worlds-vdf-in-export-tool
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About and scope
Modding tools for Two Worlds 1 (2007). Convert 3D models between TW1's proprietary VDF format and standard OBJ. Export game models for editing in Blender/3ds Max/Maya, or import custom models into the game. Includes full reverse-engineered VDF/NTF format documentation. Python 3.8+, no dependencies.
Contribution availability
Contribution policy unknown
- AI-assisted contribution policy
- Unspecified
Documented contributor systems
Contributor setup not documented
Reported progress
Progress not reported
Sources, builds and releases
- Open repository · github.comgithub.com/medievaldev/two-worlds-vdf-in-export-tool