REClone

Project status: Unknown

REClone is an open-source, metadata-driven reimplementation of Capcom’s proprietary RE Engine (used in Resident Evil, Devil May Cry, Monster Hunter, etc). Our goal is to reverse-engineer the engine’s architecture and rebuild a minimal, working clone using reflection-based serialization (RSZ), ECS, Lua scripting, and asset pipelines.

Target software or hardware
Unknown
Work type
Source reconstruction
Primary public repository
github.com/reclone-art/reclone
1GitHub stars

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Reported progress

Checklist completion: ≈0%

REClone 🚀 — 🧩 Contribution Roadmap — ✅ Milestone 1: Bootstrapped RSZ Loader — 0/3 listed items checked; items are equally weighted

· Source

About and scope

REClone is an open-source, metadata-driven reimplementation of Capcom’s proprietary RE Engine (used in Resident Evil, Devil May Cry, Monster Hunter, etc). Our goal is to reverse-engineer the engine’s architecture and rebuild a minimal, working clone using reflection-based serialization (RSZ), ECS, Lua scripting, and asset pipelines.

Contribution availability

Contribution policy unknown

AI-assisted contribution policy
Unspecified

Documented contributor systems

Contributor setup not documented

Sources, builds and releases