REClone
Project status: UnknownREClone is an open-source, metadata-driven reimplementation of Capcom’s proprietary RE Engine (used in Resident Evil, Devil May Cry, Monster Hunter, etc). Our goal is to reverse-engineer the engine’s architecture and rebuild a minimal, working clone using reflection-based serialization (RSZ), ECS, Lua scripting, and asset pipelines.
- Target software or hardware
- Work type
- Primary public repository
- github.com/reclone-art/reclone
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Reported progress
Checklist completion: ≈0%
REClone 🚀 — 🧩 Contribution Roadmap — ✅ Milestone 1: Bootstrapped RSZ Loader — 0/3 listed items checked; items are equally weighted
· Source
About and scope
REClone is an open-source, metadata-driven reimplementation of Capcom’s proprietary RE Engine (used in Resident Evil, Devil May Cry, Monster Hunter, etc). Our goal is to reverse-engineer the engine’s architecture and rebuild a minimal, working clone using reflection-based serialization (RSZ), ECS, Lua scripting, and asset pipelines.
Contribution availability
Contribution policy unknown
- AI-assisted contribution policy
- Unspecified
Documented contributor systems
Contributor setup not documented
Sources, builds and releases
- Open repository · github.comgithub.com/reclone-art/reclone