REClone

项目状态: 未知

REClone is an open-source, metadata-driven reimplementation of Capcom’s proprietary RE Engine (used in Resident Evil, Devil May Cry, Monster Hunter, etc). Our goal is to reverse-engineer the engine’s architecture and rebuild a minimal, working clone using reflection-based serialization (RSZ), ECS, Lua scripting, and asset pipelines.

目标软件或硬件
Unknown
工作类型
源码重建
主要公开仓库
github.com/reclone-art/reclone
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已报告进度

Checklist completion: ≈0%

REClone 🚀 — 🧩 Contribution Roadmap — ✅ Milestone 1: Bootstrapped RSZ Loader — 0/3 listed items checked; items are equally weighted

· 信息来源

介绍与范围

REClone is an open-source, metadata-driven reimplementation of Capcom’s proprietary RE Engine (used in Resident Evil, Devil May Cry, Monster Hunter, etc). Our goal is to reverse-engineer the engine’s architecture and rebuild a minimal, working clone using reflection-based serialization (RSZ), ECS, Lua scripting, and asset pipelines.

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源码、构建与发布