REClone
项目状态: 未知REClone is an open-source, metadata-driven reimplementation of Capcom’s proprietary RE Engine (used in Resident Evil, Devil May Cry, Monster Hunter, etc). Our goal is to reverse-engineer the engine’s architecture and rebuild a minimal, working clone using reflection-based serialization (RSZ), ECS, Lua scripting, and asset pipelines.
- 目标软件或硬件
- 工作类型
- 主要公开仓库
- github.com/reclone-art/reclone
按最近记录的仓库星标数排序。星标反映关注度,不代表完成进度。未获取到的数值显示为未知。
仓库元数据需要更新。仍可查看已缓存的项目信息。
已报告进度
Checklist completion: ≈0%
REClone 🚀 — 🧩 Contribution Roadmap — ✅ Milestone 1: Bootstrapped RSZ Loader — 0/3 listed items checked; items are equally weighted
· 信息来源
介绍与范围
REClone is an open-source, metadata-driven reimplementation of Capcom’s proprietary RE Engine (used in Resident Evil, Devil May Cry, Monster Hunter, etc). Our goal is to reverse-engineer the engine’s architecture and rebuild a minimal, working clone using reflection-based serialization (RSZ), ECS, Lua scripting, and asset pipelines.
贡献接收情况
贡献政策未知
- AI 辅助贡献政策
- 未说明
有文档依据的贡献者系统
尚无贡献环境记录
源码、构建与发布
- 打开仓库 · github.comgithub.com/reclone-art/reclone